There is a really nice Gnomon workshop tutorial by Richard Smith called ‘Sculpting Clothing in Zbrush’ where he walks through his workflow of creating high resolution sculpts for clothing on characters. I watched it earlier, making notes as I went along, and decided to have a try on my own character. Now his workflow differs slightly from mine in that, he actually just brings in a very basic – almost primative – mesh from Maya that has very simple topology and edges and works it in Zbrush using Transpose to apply it to his character in the correct orientation and alignment and begins working it onto the character, adding more sub-divides as he goes. I on the other hand just modelled the clothing in Max and brought it through to Zbrush, but each workflow to their own – I imagine his is a pretty nice way to go, I might have to try it. Anyway this is what I’ve got for the clothing on my character now:


I know that major improvements can probably be made – please feel free to critique me on twitter/facebook (@Yuecake) or make a comment on this blog. On the jacket, at her waist where the folds are going down towards something, there is infact going to be a belt there. I can has texturing now..?
Thanks,
Emma
Hey its looking good!, i suck at clothing lol need to work on it >.<, haven't done the normal mapping for my model yet but i shall get round to it eventually.