What a title!
I haven’t posted any information on this semester’s lovely modules, which are at this very moment, taking up more time than my dissertation in terms of priorities.. Unfortunately my time management skills are rubbish, but it’s okay – it’s all gonna be good in the end.. (WE HOPE!)
So for this module we’re required to make a custom character for Unreal 3 from scratch, concept to in-game running around blazing up the place with flak cannons style.
For my concept, this was the kind of thing I had in mind:


Think Motoko Kusanagi meets Rick Deckard..
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I started with some very basic thumbnails and female references to work from – and to Max I went. I had a good idea of the clothing and colour scheme I wanted to go for (played with some anyway, and hair styles!)

I used the model I had started on to sketch ideas on top of the head for hair.

In terms of modelling, I am nearly complete. This is what I have so far!




I’m in the process of adding a few more interesting pieces to her, to make her come alive a bit more. In terms of interchangeable parts within the UT3 engine – I am thinking maybe a cool eyepatch and interchangeable hair styles, gloves or boots. I understand it’s not as close to the original concept as I’d first wished without the really cool trenchcoat, but I’ve come across problems regarding rigging with that – and thanks to my time management I can’t find time to try and work that out at the moment, but a future project could be in the works.
Hope you enjoy.
Emma